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Subject: Immediate action required regarding age verification and matchmaking quality

Immediate attention must be paid to ensuring that 5- to 12-year-old children do not play this game and ruin the experience. This has already been the biggest source of frustration in World of Tanks. If children continue to play here, it needs to be stopped immediately.

As a concrete proposal: Players must be required to authenticate themselves using an official ID card to prove their legitimacy. We cannot have 5-, 6-, or 7-year-olds playing this game. This is incredibly frustrating because adults are presumably investing real money into the game. Having minors in the matches who have absolutely no understanding of how to play completely ruins the experience. This issue must be addressed strictly right from the very beginning.


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Comments3

  • joklim@gmx.de

    •

    Nov 3

    We have already founded a clan, and we can clearly observe that certain players behave exactly like young children or completely clueless bots. When teammates play poorly without any tactical understanding, it completely ruins the core gameplay experience. Based on over 12 years of experience with World of Tanks, where these exact issues caused massive, ongoing drama, solving this will be a matter of urgency. If high-spending adults get frustrated and run out of patience, they will leave. We saw this in World of Tanks: the veterans quit, and while new players keep coming in, these new users are usually much younger.

    Therefore, you should consider transitioning to a system that truly classifies players by their actual performance. If a player achieves a certain level but plays like a child, they should be restricted from entering higher tier classes. We need a clear division system. While programming an advanced matchmaker like this is highly complex and difficult, it is vital to secure the player base.

    Finally, we are already seeing the next major problem: a massive influx from the Russian server factions. This brings a huge threat to game integrity. History shows they will heavily rely on illegal mods, aimbots, and cheats. This is coming, you can already see it, and you must implement a strict filter to root it out immediately. Otherwise, this game will suffer the exact same fate as World of Tanks, where frustrated players simply abandon the game and refuse to continue.


  • joklim@gmx.de

    •

    Nov 3

    matchmaking quality, skill divisions, and anti-cheat security

    The game is okay for now and definitely has potential, but it needs further development. However, I strongly suggest that it focuses much more on adults. For me, adulthood strictly starts at 18—even though there are plenty of older players who still act like children in their minds.

    Immediate attention must be paid to ensuring that 5- to 12-year-old children do not play this game and ruin the experience. This has already been the biggest source of frustration in World of Tanks. If children continue to play here, it needs to be stopped immediately. As a concrete proposal, registration should strictly require official identity verification via passport or ID card to prove legitimacy. We cannot have 5-, 6-, or 7-year-old girls playing this game.

    While this verification process requires more effort to set up, it protects the player base that actually finances the game. Adults, including myself, invest heavy amounts of money into games like World of Tanks—sometimes between €10,000 and €12,000. It is incredibly frustrating to spend that kind of money only to be matched with children who react oversensitively and play like toddlers. Having minors in the matches who have absolutely no understanding of how to play completely ruins the experience. Preventing this from happening would avert the biggest possible disaster for the game's community and must be strictly addressed right from the very beginning to ensure long-term customer loyalty.

    We have already founded a clan, and we can clearly observe that certain players behave exactly like young children or completely clueless bots. When teammates play poorly without any tactical understanding, it completely ruins the core gameplay experience. Based on over 12 years of experience with World of Tanks, where these exact issues caused massive, ongoing drama, solving this will be a matter of urgency. If high-spending adults get frustrated and run out of patience, they will leave. We saw this in World of Tanks: the veterans quit, and while new players keep coming in, these new users are usually much younger.

    Therefore, you should consider transitioning to a system that truly classifies players by their actual performance. If a player achieves a certain level but plays like a child, they should be restricted from entering higher tier classes. We need a clear division system. While programming an advanced matchmaker like this is highly complex and difficult, it is vital to secure the player base.

    Finally, we are already seeing the next major problem: a massive influx from the Russian server factions. This brings a huge threat to game integrity. History shows they will heavily rely on illegal mods, aimbots, and cheats. This is coming, you can already see it, and you must implement a strict filter to root it out immediately. Otherwise, this game will suffer the exact same fate as World of Tanks, where frustrated players simply abandon the game and refuse to continue.


  • joklim@gmx.de

    •

    Nov 3

    The game is okay for now and definitely has potential to develop further. However, I strongly suggest that it focuses much more on adults. For me, adulthood strictly starts at 18—even though there are plenty of older players who still act like children.

    To solve this, the registration process should strictly require official identity verification, such as a passport or ID card. While this requires more effort to set up, it protects the player base that actually finances the game. Adults, including myself, invest heavy amounts of money into games like World of Tanks—sometimes between €10,000 and €12,000. It is incredibly frustrating to spend that kind of money only to be matched with children who act overly sensitive and play like toddlers. Preventing this from happening would avert the biggest possible disaster for the game's community.