Lots Of Bug Reports
To prevent spamming, I combined multiple posts into a single mega-post.
Device specs
CPU: Intel core I7 Ultra 255H
GPU: RTX 5060 (Desktop, 80w)
RAM: 24Gb DDR5 (Single slot)
OS: Windows 11 home edition
SSD: 2 TB (couldn’t able to find the name)
1- Destroyed ammo doesn’t causes a cookoff
As in the video, destroyed ammorack doesn’t caused an cookoff. Instead, acted like as an regular component and got repaired by the crew (second vid). Same issue also happens whit other critical tank componets.
2- HE ground ricochet causes fire
HE shells causes fire even though they ricocheted from the ground. Other ammunitions, such as AP can’t create fire effect despite they having higher velocity than HE shells
3- M8’s mud covers can’t be penned.
M8 Greyhound’s mud covers are invincible to incoming projectiles, as in the video, an Abram can’t pen the mud covers. Projectile just despawns.
4- High HP decors can be noclipped through.
As what i could understand; decors have HP, since slowly ramming into a vehicle doesn’t causes damage, in the same way slowly moving into a decor (like as an wall) doesn’t causes them to get destroyed.
5- These two kubelwagens floats in air.
As in the video, these two cars in alps floats in air.
6- Walls of the training ground houses doesnt have a side texture
Buildings in the training ground are fully destructible. However, their walls doesnt have any side textures. This applies to all other buildings.
7- Sunset Shore’s sun reflection causes white dots on the screen
*This one scared me a lot, almost had a heart attack from the idea of a failing GPU…
Luckily, cause of the amount of brightness of the reflection, middle part of the HUD turns into white overtime. This effect can be stacked and fades out by time.
8- Alpines H5 house has a unpassable gate
The house at H5 has a gate whit invisible walls. Tanks, decors and shells cant pass through the open space.
9- Sparkles caused by gunfire gets brighter in exhaust
Metal sparkles becomes even more brighter as they enter into the exhaust’s heat glow effect.
10- Loader loads ghost shells before of ready-racking.
After emptying the ready-rack of an tank, loader loads an ghost shell before of the actual reload. This causes longer reload compared to what its meant to be.
11- Stone textures moves depending on the camera position.
2d stone textures moves depending on camera angle and position. Might be a side-effect of distance texture optimization.
12- Shooting into vehicles front wheels cause them to float in air.
In all three (truck, mercedes(?) and kubelwagen) vehicle, shooting their wheels off causes them to float over the ground. Destroying the vehicle causes them to fall down.
13- Water cant melt the snow?
In snowy maps, everything is covered whit snow. This also includes beaches and underwater soil.


14- Potted plants acts weird to external effects.
Potted plants are codded to act like crops, which causes them to move out of their pots and scretch out from their original shape.
15- Lights don’t turn off while getting destroyed
Lights continues to stay open even they get crushed by a tank. Also, they doesnt have texture under their pole.
16- Traces loses their glow in snowy weather and sunset
Tracers loses their glowing effect in snowy weather(lost the media) and sunset. Map doesnt matters in this issue.
17- Wooden garage doors in alps fades out by distance
A side effect of distance texture optimisation. Mesh loses its quality in lower distance than it should be.
18- Engine sound dissapears after burst firing.
After burst firing, engine sound dissapears for few seconds or less.
19- Snowy fields causes shadow problems.
Shadows on snowy fields fills most of the textures, causing them to have darkish color.

20- Ramming a vehicle whit low hp deals no damage to opponent.
Ramming a really low hp tank while also having hp low-enough to get killed in the action deals no damage to opponent ,meanwhile destroying our vehicle.
21- PT 76 loses its part quality on low distances.
Just by zooming out a little, half of the gun barrel of the PT-76 turns into a wedge, on max zoom losing its frontal sprockets.
22- A negative sun reflection appears on crops
A negative reflection of sun appears on crop fields, might be cause of camera lens sun reflection effects.
23- Fire can spread in water
Fire effect ignores water, contines to spread around even into plants submerged in water.
24- Except of a single stair, wooden stairs in alps cant be destroyed by action.
Despite the one on the town hall, other stairs cant get destroyed by ramming or shooting them.
25- Fire effect ignores levitation.
Fire effect spreads in a shape of cylinder, causing levitated things, such as leaves of a tree, being able to catch on fire.
26- Shooting targets on training grounds floats in air
Target papers on training ground doesnt collided whit concrete behind them, resulting them to fly in air even the block behind gets destroyed.
27- Fire doesnt creates effect if fired on air
Fire, if fired something on air (such as a tree) doesnt creates black burnt effect over time. Although fire effect still spreads around.
28- Grass effect can’t catch gunfire
When fired in burst, grass around the tank can’t catch the gunfire. Instead of the shockwave effect stacking up, game waits previous effect to be ended.
29- Flipping over mid-air still kills the tank
It doesnt makes sense to get killed in mid air just by doing a 360’.
30- Double shooting in armour inspector mode causes second shell to disappear.
In armour inspector mode, if you fire two shells really fastly; instead of simulating the last shell fired, the second shell disappears.
31- Objects causes water reflections disappear
Objects (trees, tanks,vehicles) causes water reflections to disappear around their mesh models. causing holes and outlines on reflection.
32- Yellow crates on training ground floats in air
Yellow crates in training ground doesnt affected by their surrounding, even the crate under them gets destroyed, they still stays in their position.
33- Waters on shore doesnt mixes together
Sea and river water in shore doesnt mixes, causing double layered water in some spots.
34- Pine trees on snowy shores has white logs
Some of the pine trees have white log on them at snowy shores.
Yes, i had a free weekend whit sleeping issues. A perfect timing for a open test to be rolled-out.
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I’ve been playing whit tank games for over 14 years now (no im not a tank nerd tho) and i can say that this game has lots of potential. By positioning itself between realism (WT) and arcadeish (WOT), this game is filling a long-needed both of two experience.
Being fully f2p might be not the best decision for this market (IMO). Having over 19 ranks means not years but months of grind which is something experienced WOT & WT players will want to avoid, why spend hours when you have something similar? Having little micro transactions, good economy, fun events and collabs whit okayish gambling system will grant this game its well-deserved popularity. Instead of selling OP vehicles on market, re-skinned tech tree & event vehicles (which is something gaijjin currently trying on WTM) and wide spread of tank customization can be accepted by great majority of playerbase as the P2W features.
Overall, great game whit high potentials. Maybe focusing more on soscial media advertisement would help to gain some influence and money for boosting the game development. Amazing effects and visiuals for a open-test game, im curious to see the full-launch!
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