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Open play feedback

This is my feedback from the open play. It focuses on features, not bugs. It's written with the assumption that the game is supposed to be released soon.

It is not an invitation to a discussion. Read it, acknowledge it, and do whatever you want with it.

Pros:

  • accuracy system feels good

  • loading screen art is very nice; it gives the game some much-needed character

  • the game is not bad enough to make me stop playing it after just a few battles

Visibility:

  • overall, the visibility is very poor

  • grass density at 0 is the only way to play the game. There is waaaaay too much foliage. With it on, you don't actually see the tank you're shooting at 90% of the time

  • it's mostly a matter of looking for the red outline, which doesn't always show the tank correctly

  • even with foliage off, there are still way too many bushes

  • lighting is form over function. The high contrast between well-lit and shadowed areas further reduces visibility and clarity

Map design:

  • placing bushes at most of the angles you can peek from is Wargaming-level map design. It does not make sense from a gameplay perspective. It's either physical cover or a bush, not both

  • it's generally difficult to understand the terrain layout just by looking at it. There's too much visual noise

UI/HUD:

  • the remaining-rounds indicator for autoloaders should be placed somewhere near the center of the crosshair, where the player looks, not somewhere on the side where it blends in

  • the reload bar next to the remaining rounds and shell type is redundant and confusing

  • the crosshair circle flickering over obstacles is still present after all this time. The crosshair just randomly goes up and down near some environmental elements

  • modules and crew icons aren't very indicative

  • the default size of every UI element is too small

  • I keep accidentally pressing the pin icon in the settings menu. It should be smaller and have a fixed position on the right side of the button area

  • the map edge should be visible from a greater distance

Tank handling:

  • while it can be quite interesting in some cases, it often makes the game feel clunky and unpleasant

Audio:

  • no audio indication of getting damaged or spotted

  • crew commands in the native language sound cool but give me absolutely no information about what's going on

Spotting system:

  • it is insanely confusing. It feels completely random when you spot someone or get spotted. Even a thick line of 10 bushes often doesn't seem to provide any concealment

  • it is a serious issue given that all maps are completely flooded with bushes everywhere

  • the spotting system in WoT has already been a pain in the butt for many players, even some of those who actually do understand how it works. SA seems to take this questionable feature to a whole new dimension. It's a game-breaker unless it gets sorted out

Performance:

  • I can get 60–70 FPS max on a good PC, often dropping to 40–50

Visuals:

  • with AA set to TAA High and grass off, it's somewhat acceptable. Still, WoT in 2012 was nicer to look at, not because it was more detailed or realistic, but because it was more cohesive and clearer

Others:

  • it feels impossible to destroy someone's track at these low tiers

Good luck.

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